Ty-Per Blog

Study reviews MMORPGs’ effects to players

Syracuse University, Joshua Smyth, associate professor of Psychology in the College of Arts and Sciences of Syracuse University, recently conducted a randomized trial study of one hundred college students in order to compare and contrast the effects of playing different kinds of video games. His findings: TOP MMORPGs tend to create both greater positive consequences and greater negative consequences than the more traditional single-player games.

In his study, Joshua Smyth randomly assigned the students to one of four categories: single-player console games, single-player arcade games, single player PC games, and fantasy-themed TOP MMORPG such as World of Warcraft

Professor Smyth discovered that the students assigned to the MMORPG group reported greater decreased levels of health, well-being, sleep, real-life socialization and academic work than the students assigned to any of the other groups. On the flip side, the MMORPG group reported a greater enjoyment from and interest in playing, as well as a sharper rise in the acquisition of new friends as compared to the single-player game groups.

While the Syracuse University study is interesting, Joshua Smyth has only served to verify what gamers have intuited all along: that no gamer is an island.

Source : QJ.net

This entry was posted on Friday, June 20th, 2008 and is filed under games. You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.

Comments are closed.

Designed by Gabfire brought to you by Evolution Running had Agilis Search Marketing